During my time with The Coalition studio as an Unreal Technical Artist, I had the pleasure to work with many talented artists from both TC and Splash Damage to ship many multiplayer maps after the launch of Gears 5. Since still images only tells half of the story about my work as an unreal TA, and I didn't get a chance to record my own fly-throughs of the map, here's a compilation of trailers featuring all the maps I've worked on with the team.
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Responsible as an in-house specialist in migrating and updating legacy multiplayer contents to Gears 5 playlist. (Maps: Mercy, Clocktower, River)
Responsible as an Unreal TA in supporting post launch multiplayer map production; conducting performance analysis, providing technical guidance throughout level production and solving all visual challenges encountered inside UE4 while ensuring contents launch with performance target through appropriate optimization measures. (Maps: Nexus, Tomb, Ritual, Village)
Nexus, Clocktower, River
Tomb
Mercy
Ritual
Village